4 votes
 
· updated 8 months ago · 5 comments

 Just a eta on the squad update, no more than that. Don't want to take up your time when a major update is so close.

2 votes
 
· updated 9 months ago · 8 comments

 Nothing is happening on this forum and as always the game is slowly dieing.
Eta on the next Update please?
I find myself slowly starting to hate this game, all of the little problems are slowly grinding on my mind.

-1 vote
 
· updated 10 months ago · 34 comments
Almost all the fighters in the the game have some kind of niche... even the mamba is kind of drifting... but the Rhino, it's the odd one out.
Sure it's the beginner ship... but maybe it should be something more, currently it's like a bison crossed with a timber wolf and then taken down a few levels.

So here's my radical idea. Make Bison the default bomber... and then re use the Rhino's model as something entity different: A defensive weapons platform. Quad machine guns in a very close spread (as in the model) and rockets... a lot of rockets, where talk swarms of the little buggers. Still tough, slow and unweildly... but with a LOT of bite.

Probably a bit to much.
But even if you don't wanna mess with the Rhino I would still like to see a defensive ship with a bomber chassis. (though put in the heavy fighter tab to stop confusion)
0 votes
 
· updated 10 months ago · 11 comments
Http://puu.sh/NrZF
Tell me more.
I have a lot of ideas relating to this... but lets see what Wj has to say on the matter before we start spaming our ideas.
Things I'd like to know is, will the equipments be toggle able infinite use with a trade off, limited use, recharge or a mix?
2 votes
 
· updated 10 months ago · 14 comments
It's a bit broken as it stands. I mean it's nice that Certain weapons are better against bigger ships... But the formula seems a bit off.
As it stands (correct me if I'm wrong) the formula is
If X% of health remaining is bigger than base damage, then do X% of health remaining damage instead.
Why even have bombers with different shield levels when your going to be doing damage based of fractions. And correct me if I'm wrong... but I'm pretty sure MGs are the only weapon that DOSN'T do proportional damage.

I'd suggest you bring the whole thing back a few notches, firstly only rockets and heavy cannons should have this effect. Beam lasers are good for a entirely different reason... and are a tad OP right now, Missiles are awesome against light fighters and having them effective against bombers is like wise overpowered and fast cannons rip $#@& up anyway.

Secondly I suggest a change in the exact formula. I feel something along the lines of Damage= Base + X% of total health (obviously the X is a lot smaller than in above).
This would mean such weapons do small bonus damage against heavy and med fighters rather than just cutting in suddenly when we go up the scale to bombers and would also mean that high shield bombers aren't put at a such a huge disivantage by such weapons.

I know I sound like I'm complaining a lot... but feedback is feedback. This is mine.
1 vote
 
· updated 10 months ago · 9 comments
As brought up in previous conversations, the Nighthawk is actually quite bad at taking out turrets, so heres my proposed change to the description as to reflect this discovery. Could some one proof read it for me.

After the Culture War, many pirate clans began re-using abandoned fortified asteroids as operational bases. The medium-class Irata FM25 was quickly put into a production as a Government bunker-buster, designed to destroy deferences with long beam cannons. It was soon discovered that the beam cannons where actually far more effective at quickly dispatching light and medium fighters, quickly changing it's role to a specialized escort, apt at taking out defenders while they concentrated on allied bombers. The name Nighthawk was bestowed by terrified interceptor piolts, never sure if their target was defended by pair of deadly beam cannons lying in wait.
-2 votes
 
· updated 10 months ago · 85 comments
This is a post about the Merlin's overall... "power" compared to other ships. You probably know where I'm going with this.
I personally think it should have a lower shield, give it a weakness while still keeping it useful for the aces. You could say it already has the lowest medium fighter shield but a drop of 20 doesn't really count for much when the shield range in the other fighter classes is alway <200. I think somewhere between 600 and 700 base shield would be sutible.

I know it's a sensitive subject considering all the love the Merlin has... try to keep civil.
1 vote
 
· updated 10 months ago · 13 comments
As it stands it seems I use a game from my per game boost every time I join a game. I find this a bit unfair when:
I join a lobby, it's empty, I quit, I lose a boost.
I get disconnected from  a game, I rejoin, I lose a boost.
I join in the last 30s of a game, barley start flying when it ends, I lose a boost.

I realise you don't want people abusing boosts by quiting the game halfway through when their score is bad... but this is a bit much, can't we have say... a 2min grace time (unless the entire game is less than 2 min of course)
0 votes
 
· updated 11 months ago · 5 comments
What happened to it? Will it be back?
I kinda need it to be able to play the game. (NZ has bad Internet connection as it is).
0 votes
 
· updated 11 months ago · 5 comments
Pretty sure there was just a update when the Ace fighters all became free.
So I know the update added twice as many internal turrets... but what else.
Can we get some info devs?