3 votes
 
It's been puzzling me and got me wonder why I don't get a lock while my head to head enemy already have a missile locked on me. In 1920x1200 resolution, target must be in exact circle to get locked on, not 0.001 mm off the circle, otherwise you will lose the lock immediately. I didn't realize until today that in lower resolution your target DOES NOT have to be in exact circle to get a lock. Bullet damage register more properly and accurate in lower resolution aside from latency prioritize problem. 


This is what I have when I lowered my resolution down to 1280x800:


The enemy ship has been off from the target circle for while when I was following him and I can still get a lock on him like that. No wonder there are so many people spamming missiles. We need the game play in high resolution to do exactly what you are able to do at lower resolution.

2 votes
 
· updated 1 year ago · 1 comment
I've been noticing some players joining in a different match but in same region. We have to wait for the match to be over to able join the same match whenever there's a free slot. Why can't we decide which match to join in same region? We need custom room ASAP. Clans can't do a clan match or practice without players interrupt us is really annoying.
2 votes
 
Ever since I started playing Steam version of this game, I notice bullets from my fighters often not causing any damage and see them went through the body of enemy ship. This happens a lot to me especially when I'm shooting players who are not in US. Also I see some ships (also players who's not from US) suddenly skips forward while I'm shooting at them. When enemy ship shoots at me with machine guns when I'm in a Piranha, I only hear one or two bang then my shield turns red or get blown up.
2 votes
 
· updated 1 year ago · 5 comments
There are less than 10 people on both team, both did not reach 50 kills, game ended less than 10 minutes... more like 5 minutes.
1 vote
 
· updated 1 year ago · 12 comments
Since the Steam version came out, now there are more players, more good players (and with premium ships) around. I don't think the current autobalance algorithm is necessary or is right. Balancer should now only base on number of players on both sides and last joiners, not based on ranks or kills and give players an option to switch team (I've seen many ppl ask about this lately).



You can see now there are more premium ships around. I don't think balance based on ranks is necessary anymore. it has been real long time since Grim and I play on same team. It sucks.

6 votes
 
· updated 1 year ago · 24 comments
I think it's better to use badge icon instead of rank numbers, and sort the list of the players in the lobby in alphabetical order instead of rank number.
0 votes
 
· updated 1 year ago · 2 comments
System changed my name to this -



0 votes
 
· updated 1 year ago · 2 comments
We need a better chat system. Each match is too short, everybody knows that. Ok, now lobby time is too short when 60% of players hit ready button. It seems the ongoing development and update continued to discourage team work and communication. I suggested chat system a few months ago. I really hope you guys can work on that.
0 votes
 
· created 1 year ago
0 votes
 
· updated 1 year ago · 4 comments
Just now from US EAST