2 votes
 
William Johnson (Engineer)
· updated 10 months ago · 21 comments
I almost never see anything useful coming from in-game chat.  I am seriously considering changing the chat features so that:

Players can chat in the lobby, with their own battlegroup.

Players can join a global chat group (common to all servers) to ask questions, look for groups/squadrons, or socialize.


I find that whenever I want to say something useful to my team while playing it takes too long.  Just typing something isn't that useful.  I want to replace typing with a set of premade commands that can by accessed by holding down a button (shift?) and clicking on the options with the mouse.  These commands would broadcast messages to other players (with VO when I get a chance) and put visual indicators in the game world that only my team can see.


I could then sell taunts/gloats which would be nice (for me anyway)...

 
0
Loki
I have a tough time with the chat as well; lobby time is sometimes non-existent (due to 60% ready) when there are the most players present who could benefit from answered questions.

In-game, I've usually only got the time on the launchpad to say what I need.  I'd like to be able to type when I'm selecting a ship, and I'd like to be able to finish typing whatever was in progress when I get destroyed (happens sometimes).


The global chat is a great idea.  Will it be a minimizable window while in-game or will it be visible at all in game?  (sometimes it would be nice to ask/answer a question in game)


Scripted messages would be good.  Are you intending to use the old list?  Can you please give us the option to customize/replace a few?  Will there be a way to send to just your wingmates or battlegroup?


Questions about Taunts/Gloats;

Creds, He3, or both?  (I suggest He3 only if you're looking for revenue...)

Will these appear automatically when you destroy someone?  Or are they user-activated?

Can you enable/disable so that you can choose whether to see them?


...sorry for the question spam...

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+1
William Johnson (Engineer)
Feedback is always good.  Questions let me know what players are interested in.


Global chat would *replace* in game chat.  Players could turn it on and off (probably with keystroke).  In the lobby, there would be team chat and global chat.  Players would wait in the lobby for a fixed period of time between games, with on option to practice or duel.  


Probably not the old list.  The list would be editable.  Except taunts/gloats, all messages would only go to your team (with in-game visual/audio ques).  There would be wingmates (and/or radius limited) messages.


All items (except boosts) will be purchasable with both cred and he-3.  However, some items will have low he-3 costs but much higher cred costs (especially items with no balance effects such as taunts).  


Choosing not to see a taunt kind of defeats the purpose of taunting...  But the frequency will be controlled/context sensitive to prevent spam.  Really I am not sure exactly how they should work. --wj

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0
Loki
Good to know.  Thanks :)
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0
Xron
Taunts should be user activated and make the taunting ship to be visable to every one reguardless of range and LOS. and can only be used.
Where as gloats should only activatable after a kill.
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+1
the anger
Have you seen taunts in Unreal Tournament (the original one)? I like how it was done there - you could bind specific taunts to keys, it had the option to exclude 'mature' taunts (ones containing obscene language, but even these are mild by today's standards), and an Auto-Taunt setting. UT also had a Player Portrait come up on the hud for whomever was taunting / issuing preset radio commands - portraits aside, perhaps a dedicated location on the hud (inside the shield bar perhaps?) that lights up with the player's name when a taunt / preset radio cmd comes in?

Auto-Taunt would play a random taunt after every kill, essentially a gloat. UT isn't one for anti-spamming measures (you could taunt again as soon as the previous one finished), but perhaps once every 10 seconds as a minimum would be a starting point.

I strongly advocate being able to block taunts - myself, I like the engine / ship / weapon sounds and rely on them for detecting players out of direct sight in game; having taunts flying at me from all over isn't distracting, but it blocks out what I want to hear (I also keep in-game chatter mute). At the least, a volume slider for taunts would be nice.
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0
Xron
I like your cred and He-3 Balance idea.
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+1
Ted Jones
One place to chat would be cool. It would be nice if that was before you chose the server that you are on.

Team chat is nice and should be default. (Who wants to talk to pirate/government scum?)
Battle group would be nice too as would wing chat.

Being able to chat after you die and before you drop in would be very nice.

Taunting the other team would be nice too.

 
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0
Web Trans
As it is at first a tactial game and second a strategic game 8on the long run) there shouldn't be much talking in the fields (more shooting, less talking).

Maybe the global chat room should be in the beginning screen "befor" PLAY, and the team chat after the PLAY.

So the one's like less talk can process to game, the one's needing communication staying in the lobby.

Maybe the commands should be centred around the targeting area. (X)
Here comes the question, who can give commands?
and how many commands:
B/LF/MF/HF to B/LF/MF/HF  or only    Attack/Defend Me/Carrier, Reteat, All man in to Bombers/Fighters
I know i can sometimes make things complicated.

(x)
There way a thread about zomm functio. I just wanted to ask a question here, as you might recode the targeting for the new functions:
In Mechwarrior 3 the Zoom-function zommed only the targeting visor in a circle of 2-3 cm.
Could it be also good for MB?
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0
Brandon Dees

I also vote for MechWarrior-style reticle zoom. It's much better for a game where you can't necessarily stop moving just to zoom and aim.


I suppose this isnt' the thread for it, though.

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0
Quantum Razer
Why not just put a fixed timer on the 'tween game lobby? Players could look at the clock and know they have 30 seconds to comment, let the cat in or whatever. When the timer runs down whatever game is up starts. 
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Xron
This is also a good... and really very obvious idea.
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0
William Johnson (Engineer)
Planning on a fixed wait timer, but I'll also need the option to run a quick training match or duel between matches.  When I am playing, must of the time I just want to roll into another match.  I don't want to force people to not play the game.  --wj
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0
MFD_IT

maybe give say 5- 6 second to advise the game will  start soon (after enough player appied for start), so not time for long chat for explanations or such.

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0
Xron
I could not agree more with all of that.

Voice chat would be real nice as well, but we can get around that.
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0
Brandon Dees

I've had a lot of good conversations in the in-lobby chat, but I find that those conversations tend to hold up the game starting, pissing off those who just want to get to the pew-pew. Trying to resume those convos in-game is challenging, but not impossible, but frustrated by the fact that the in-game chat disappears forever, and does so really quickly.


As long as a conversation started in lobby can continue in the game and/or resume afterwards and retain scrollback history in case you missed something that was said while you were busy with pew-pew, I'd be happy. From there, take your time working on improvements and features, focusing on the gameplay/fun issues first. Not that socializing isn't part of the fun.


I think the dream would be something like WoW (or any MMO) style chat, plus voice (EVE online has nailed this down, if you're looking for examples), with separate, color-coded channels for every imaginable granularity and group boundary, and a UI that's both customizable and unobtrusive. I wonder if there's some sort of open-source codebase for that type of functionality available somewhere. I guess it's basically just a dressed-up IRC implementation.


The simplified, hotkeyed command/taunt concept does suit this game pretty well, also, due to the fast pace. I say in the short-term, that'd be less interesting to me than just a solid unified chat system that works across lobbies and games seamlessly.

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the anger
EVE's chat system is decent, yes... Just be wary as anyone who has been in large alliances there will tell you, your screen becomes 80% chat windows, 15% excel spreadsheets 4% actual chat, and 1% pew pew (margin of error = 2%).
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0
Brandon Dees

Oh, I wouldn't recommend copying EVE's chat. Too much info noise, I agree. But they have a good structure for voice chat, which is tightly integrated into their regular chat system. Players without voice capabilities can still listen in, and all the channels are the same as the text chat, so joining groups and so forth can be totally seamless.


WoW's chat UI (at least last time I checked), by default at least, is fairly minimal. It takes up 20% of the screen, but it fades out to almost nothing when you aren't using it, but allowing you to still track it visually without interrupting your gameplay. Fades in for good readability when you summon it. If it's visible and running in a periphery zone, after getting used to it, players can follow it without taking their eyes off the targeting zone. I'm fine with it where it is right now, I just wish it retained some history and had some sort of visibility toggle so that at least between lives I could retain a persistent thread of information.

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+2
Ferc Polo
Open voice chat to the rest of the team once in-game.  
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MFD_IT

you meen implement a teamspeak/ventrillo type of future in the game itself ?

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+2
ZigZagJoe
A chat history would go a long way. Press enter, then see the last 5 entries show up translucently above the entry field.

Relevant because I *notice* that something is typed there, but I can't spare the time to actually read it due to shootin' bitches/being shot like a bitch/cat on fire. Then, when its let up for a sec, there is no way to see what it was.
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0
Xron
Agreed

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